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Settings for our High XP Server

UDieToday

Community Leader
Staff member
Community Leader
Donator
All, would appreciate your input on these settings... Also putting my thoughts...

the fullbright takes away challenge of night maps, seems to me unfair but all can use it...
// Allow players to change r_fullbright, cg_fovscale and promod vision setting with script command or via rcon interface ( 1-yes ; 0-no )
set cmd_fov "1"
set cmd_fps "1"
set cmd_promod "1"

When the server is busy it is almost automatic to earn the next kill streak... the next setting count kills toward streak might make this better. Or maybe increase these ?
// Killstreak needed for the hardpoint - used when old_hardpoints is 1
// DO NOT set identical values to 2 or more hardpoints
set radar "3"
set airstrike "5"
set artillery "7"
set agm "10"
set helicopter "15"
set predator "20"
set ac130 "28"
set nuke "35"

// Count hardpoint kills toward kill streak ( 1-yes ; 0-no )
set hardpoint_streak "1"

Do we want to allow other game types ? Which ones ?
// Gametype vote
set gametypeVote "1" // Enable gametype vote ( 1-enable ; 0-disable )
set vote_gametypes "war sab" // Gametype pool to vote from separated by space

Should we just force the auto assign ? Balances automatically ... remove the mg's ?
set force_autoassign "0" // Force players to always autoassign to keep teams balanced ( 1-enable ; 0-disable )
set remove_turrets "1" // Removes stationary MGs from the maps
 

Puma

Administrator
Staff member
Game Admin
I would remove fullbright option. we used to have it banned on old servers and it gives a huge disadvantage to the players that don't use it.

Nuke should be 40 kills. Artillery is more powerful than AGM so maybe these could be switched.

MGs are already gone as far as i know and forced auto assign definitely should be a thing. the balance kicks in regular enough but there are still times when balance can be 3 vs 8 etc.
 

UDieToday

Community Leader
Staff member
Community Leader
Donator
Played with @Thanos and @REM tonight, general thought was to remove the spawn protection... @SIPKODAR, @Puma please give your thoughts... Increased the slots to 32 public 2 private...
 

Vlado

Game Admin
Staff member
Game Admin
Donator
Its possible to add sd and dom mod?

Or can we switch that mod with command?

I would fix balance if ask me,and add code for camping.Like put you in spec if you stay 10 sec on one place?Its hard to make it?
 

UDieToday

Community Leader
Staff member
Community Leader
Donator
Its possible to add sd and dom mod?

Or can we switch that mod with command?

I would fix balance if ask me,and add code for camping.Like put you in spec if you stay 10 sec on one place?Its hard to make it?
Yes, we just need to add the gametypes to the vote_gametypes... far as I know all are listed below...

set vote_gametypes "war sab" // Gametype pool to vote from separated by space
  • dm, deathmatch (free-for-all)
  • tdm, team deathmatch
  • dom, domination
  • sd, search and destroy
  • koth, king of the hill (headquarters)
  • sab, sabotage
so balance: set force_autoassign "0" // Force players to always autoassign to keep teams balanced ( 1-enable ; 0-disable ) would go to 1 which I think is fine idea.

Looks like we can add some camping detection...


@SIPKODAR, what are your thoughts on all this ?
 

Thanos

Game Admin
Game Admin
Donator
Camping - In my point of view camping shouldnt be forbidden...As far as i have seen those 3 days that i started playing again many players are noobs if you forbid the camp it might be bad.
About spawn protection - It's good to have it though it removes your weapon until you are out of it (which is ok since it wouldnt be fair to kill someone when you are protected) but until you draw your weapon you can die in that moment since the weapon is picked after the spawn protection timer goes to 0 so the player is valnurable that time...In conclusion whatever you do with the spawn protection leave it or remove it i dont think that makes any difference.
Auto assign - Yes that would be good it helps with unbalancing.
 

Puma

Administrator
Staff member
Game Admin
+1 for remove spawn protection. the only time i use it is after i've been nuked so i have 5 seconds less of radiation to worry about. otherwise i cancel it as soon as i can, usually by shooting a bullet
 
Last edited:
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REM

REMember
Game Admin
Donator
Yeah the spawn protection should go. It has gotten me killed more then helped me and I hate having to click or switch weapons on spawn to get my gun. Fullbright should also be removed since we didn't allow it before *cough cough* and shouldn't allow it now. Keep promod vision though.
 

SIPKODAR

Ban Evasion hunter.
Game Admin
Yes, we just need to add the gametypes to the vote_gametypes... far as I know all are listed below...

set vote_gametypes "war sab" // Gametype pool to vote from separated by space
  • dm, deathmatch (free-for-all)
  • tdm, team deathmatch
  • dom, domination
  • sd, search and destroy
  • koth, king of the hill (headquarters)
  • sab, sabotage
so balance: set force_autoassign "0" // Force players to always autoassign to keep teams balanced ( 1-enable ; 0-disable ) would go to 1 which I think is fine idea.

Looks like we can add some camping detection...


@SIPKODAR, what are your thoughts on all this ?
I am fine with any changes :) Just the FOV stuff is the only problem for me :p